elHerrero

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elHerrero

Age/Gender: n/a, Male
Location: UpNorth(but not that far)
Job: Student

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3/10/08

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Latest Flash Reviews

47 Reviews | 0 w/ Responses

Score: 7
Stoneage Assassin 2

"Great movie, subpar game"

date: September 21, 2009

Both Stoneage Assassin games are very stylish and well-produced but neither make very fun games. Their prime selling points are the strong voice acting, the great atmosphere, and the cool cutscenes. That's why they should have been made into a movie and not a game, as the gameplay sequences make up about 2% of this flash if you don't count the tedious waiting periods where you don't do anything. Overall, I felt like it was more a slightly interactive movie than an "action filled shooter" as you put it.
5/5 for the cutscenes
2/5 for the actual gameplay

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Score: 7
Curse Village

"Unrealized potential"

submission: Curse Village
date: July 10, 2009

This flash starts out so nicely and seems to hold so much promise. That Ring-like little girl icon, that creepy opening music, the decent visuals, it's all great. Then I started playing and a bit of disappointment set in.
Yes, let's get it out of the way: it's a Last Stand-inspired game with a few different features. Instead of a main character stuck behind a barrier, you play a disembodied weapon that can move to any point on the screen. You can still use traps, but you have to "buy" survivors and guns instead of finding them.
Although the selection of weapons is nice, most of them become useless after a while since they're so weak and enemies will need two or more ROCKETS to kill. Some are also tricky to use. I'm not sure what the katana's hit range is, as it doesn't seem to be that red slash that appears when you use it. Not being able to hit what you want (and subsequently cutting enemies in half instead of killing them) is annoying to say the least. As mentioned, enemies become really tough to kill and the most powerful weapons have such little ammo (laser) or are so tough to aim (grenades) that the game turns into a chore.
That's what the game seems to lack, a healthy progression. It didn't really keep me entertained very long even though it's not really a bad game. It's got a pretty high production value and I can recommend it to fans of the Last Stand who might enjoy it more than I did.

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Score: 7
$00pah NiN10Doh!

"It's a decent follow up"

submission: $00pah NiN10Doh!
date: June 10, 2009

I was a fan of the original NiN10Doh compilation so I had high expectations for this one. The first time I saw this new $00pah version, I didn't like it very much. Subsequent views did elevate my opinion of it, but since everybody's sense of humour is different, I guess it's expected that some parts will fall flat. It's strange that some of the best and worst skits are written by one person, though.
I guess I'll just talk about what I liked. The Starfox, Four Swords, and the last Pokemon sketch (with the suits, not the camera) were all well-written, well-acted and prime examples of what "parody" means, something that other flashes didn't seem to get (hint: crude d!ck jokes aren't automatically hilarious).
The Kirby skit started out strong as well, poking fun at the games and the main boss superbly, but the second part didn't have a single funny moment. It's like you just ran out of good jokes but kept animating anyway.
The shorter one-joke skits were hit-and-miss, ranging from chuckle-worthy ("heh, that's not bad") to head-scratching, like "was that supposed to be funny?"
I only ended up liking about half the sketches, so I'm not quite sure what to rate this. If it's only based on what I ended up laughing at, I'd say the project deserved a 9 easily, maybe even a 10. With the other ones thrown in, I can't really give this a high score anymore.
Good work on the project as a whole though. Pierre Jackson and David Smith both deserve special commendations for some great animation. I can't say that I wouldn't be looking forward to another collab in the future, as Chris seems to work well with those two.

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